Beglitched: A Super-Cute Game About… Computer Hacking!

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If you crossed Sailor Moon with 1995 cult-classic Hackers with video games, you might very well get something like Beglitched. The upcoming puzzle game, in development by Hexecutable (Alec Thomson and Jenny Jiao Hsia), puts a unique magical-girl spin on the visual language of old operating systems and chat applications. Beglitched calls to mind bits and pieces of hacking games like Activision’s Hacker, Quadrilateral Cowboy, and especially—dare I say it?—the Mega Man Battle Network series, as well as pixelly puzzlers like Zoo Keeper.

I recently had the opportunity to chat with Jenny about her work on Beglitched and her artistic practice.

When I first got into games, I attended a lot of game jams and worked on small projects in my free time. Honestly, I feel so fortunate to end up where I am today, and I think the thing helped me a lot was having some doors close in my life, so that other opportunities could open up.

You can read the interview in full here.

Additionally, it was announced last week that Beglitched is among the Arcade Spotlight games for this year’s Fantastic Arcade, an annual indie and experimental games festival that I help out with a bit here in my hometown of Austin, Texas. So those of you in the area: be sure to catch Beglitched! And keep up with updates on Beglitched at beglitched.net.

 

“Women Join the Arcade Revolution” (Electronic Games, May 1982)

In May 1982, American gaming magazine Electronic Games published a cover story on the rise of “lady arcaders.” The article, titled “Women Join the Arcade Revolution,” suggests that women were just beginning to take part in what had “traditionally been a male hobby”: playing video games.

 

Magazine cover

 

Women Join the Arcade Revolution magazine spread

 

Women have officially arrived in the world of electronic gaming. They’re not just there for decoration, either […] Who are these lady arcaders?

 

Articles about the rise of women and girls in gaming have been appearing in print for decades, which itself raises interesting questions. Have women really ever fully “made it” into the gaming scene or community? Or does the landscape of gaming shift away from women as soon as they arrive? Nevertheless, this early example is interesting and gives some insight into the anxieties and hopes around future of gaming as seen from the early 1980s. You can read the entire article in PDF format at the Internet Archive.