Cocktail recipe: A Crimson Rose and a Gin Tonic

crimson rose and a gin tonic


I love the smell and delicate flavor of roses, but they certainly aren’t a common ingredient in American dishes. Just as I was wondering how to best fit these beautiful flowers into my cooking, inspiration came from an unexpected source: the soundtrack from the 2009 PS3 game Katamari Forever.


The jazzy song “A Crimson Rose and a Gin Tonic” first appeared in the original Katamari Damacy game released for the PS2 in 2004. But YMCK’s remake of the tune for Katamari Forever completely transforms the original. As a long-time YMCK fan, I’m absolutely biased; I love the group’s Astrud-Gilberto-trapped-in-a-Famicom sound, which is as fun as it is technically complex and precise.



Here’s my tribute in cocktail form: A Crimson Rose and a Gin Tonic.


  • 1 oz. gin, chilled (I recommend Botanist)
  • 1 1/2 tsp. fresh lime juice
  • 1/2 tsp. rose syrup
  • 1/4 tsp. Jack Rudy Co. Small Batch Grenadine
  • 2 oz. Fever Tree Elderflower Tonic Water
  • Ice cubes
  • Dried rose petals for garnish


Combine gin, lime juice, rose syrup, and grenadine in a short glass and stir. Add ice cubes, tonic water, and rose petal garnish. Serving this drink in a short glass without a straw allows one to smell the fragrance from the dried rose petals while drinking. Kanpai!


m7kenji brings pixel-perfect simplicity to PixelTweet app

Back in 2012, visual artist and app developer m7kenji (Kenji Kishi) took a moment to speak with FEMICOM Museum about inspiration, process, and playing through The Legend of Zelda: Link’s Awakening as a kid. As it just so happens, the young artist from Tokyo has been busy since then, releasing a flurry of animation work, apps, and even some glitched-out apparel.

For example, in 2013, m7kenji lent his talents to this wonderfully cute short for Japan’s Space Shower TV. The 30-second bumper no doubt served as a major inspiration for Pharrell Williams’s It Girl music video, created by some of the same crew (including m7kenji) and produced by Takashi Murakami.

Recently, m7kenji brought the pixel cuteness to PixelTweet, a free iOS/Android app published by Handsum. In PixelTweet, the user can touch, drag, and drop itty-bitty solid and shaded squares to create simple pixel art. Once a masterpiece is complete, it’s easily shared from within the app via twitter.


m7kenji applies a “simplicity is best” mentality to this app, as demonstrated in its coyly humorous description: “There is no color. There is no palette. There are no layers. There is no selection tool. There is no copy, cut, or paste. There is no rotation tool. There is no eraser. There is no undo or redo. We’ve made the app as streamlined as possible so that you can focus on your artwork rather than on the tool.” (Note: Translated from Japanese.)

If you want to see just how creative folks are getting with PixelTweet, check the #pixelTweet hashtag on twitter to see users’ latest creations. And of course, be sure to follow m7kenji to see what his next creation might be!

Usahana Fuusen Rally (Epoch LCD handheld, 2004)


Usahana Fuusen Rally (lit. “Usahana Balloon Rally”) is one of four miniature LCD handheld games in Epoch’s Sanrio All-Stars gashapon series released in 2004.

FEMICOM Game Jam #1 has ended

Screenshot from A Short Story by alienmelon.

The first FEMICOM game jam has come to a close! Participants had three weeks to create a game inspired by the 1990s CD-ROM games of Theresa Duncan: Chop Suey, Smarty, and Zero Zero. You can play all twelve of the game jam submissions by following this link. Thanks to all who participated in this jam!

Magic Jewelry II (Famicom, 1991)

This is the title screen for Magic Jewelry II, an unlicensed Nintendo Famicom game made by Taiwanese homebrewer Huang Xinwei (黃信維) in 1991. Like its predecessor, Magic Jewelry II is a match-3 Columns clone. The sequel adds a number of additional features such as selectable gem styles and a two-player mode.

Are these two girls casting a spell? Making magical jewelry, perhaps?

The FEMICOM blog is here!


Good news: FEMICOM Museum now has a blog! The FEMICOM blog aims to keep you up to date on FEMICOM content, events, and all that’s good in girly retrogaming, toy collecting, homebrew/indie dev, and game history. I’ll also be posting my personal reflections on art and design, toys and games, gender, technology, and education. I can’t promise that the blog won’t deviate from time to time into the ancillary worlds of comics, music, and crafts, but I do hope you’ll enjoy reading nonetheless!

(P.S.: No need to obsessively refresh your browser: when new blog entries are posted, we’ll fire out a tweet from @FemicomMuseum.)